Atl Mfc Trace Settings File
Hi,// 'DEBUG workaround' below prevents the MFC or ATL #include-s// from pulling in 'afx.h' that would force the debug CRT through// #pragma-s.#if defined(DEBUG) &&!defined(FULLDEBUG)#define DEBUGWASDEFINED#undef DEBUG#pragma message (' Compiling MFC header files in release mode.' )#endif//!!!!//MFC//.//!!!//ATL//e.g.#define ATLAPARTMENTTHREADED#include// You may derive a class from CComModule and use it if you want to override// something, but do not change the name of Moduleextern CComModule Module;#include#ifdef DEBUGWASDEFINED#define DEBUG#undef DEBUGWASDEFINED#endifUse this workaround in the StdAfx.h file of your DLLRegards,Bogdan'mm' wrote in messagenews:f18ad61.-1@WebX.maYIadrTaRb.hi,have a problem with using debug dll with objectarx from acad. It does notwork (exception).
Atl Mfc Trace Settings File Software
I can use only release dlls. The arx-file is running indebug-modus, but all used dlls from the arx-file must be in release-mod. Isthere an other way to solve the problem and use the debug-dlls for betterprogramming?wiht kind regardsmarco.
Atl Vs Mfc
And that is exact the reason why all other dlls that Marco wants to usehve to be release versions, too. The defines pull in the release CRT,and that also means that there is no workaround, as AutoCAD is a releaseproduct.'
Bogdan' schrieb: Hi, // 'DEBUG workaround' below prevents the MFC or ATL #include-s // from pulling in 'afx.h' that would force the debug CRT through // #pragma-s. #if defined(DEBUG) &&!defined(FULLDEBUG) #define DEBUGWASDEFINED #undef DEBUG #pragma message (' Compiling MFC header files in release mode.' ) #endif //!!!!
//MFC //. //!!! //ATL //e.g. #define ATLAPARTMENTTHREADED #include // You may derive a class from CComModule and use it if you want to override // something, but do not change the name of Module extern CComModule Module; #include #ifdef DEBUGWASDEFINED #define DEBUG #undef DEBUGWASDEFINED #endif Use this workaround in the StdAfx.h file of your DLL Regards, Bogdan 'mm' wrote in message news:f18ad61.-1@WebX.maYIadrTaRb.
hi, have a problem with using debug dll with objectarx from acad. It does not work (exception). I can use only release dlls.
The arx-file is running in debug-modus, but all used dlls from the arx-file must be in release-mod. Is there an other way to solve the problem and use the debug-dlls for better programming? wiht kind regards marco. Mm schrieb: thx for your responses. the following lines '#ifdef DEBUGWASDEFINED #define DEBUG #undef DEBUGWASDEFINED #endif' should use in he arx or in the other dlls, that i want to use from the arx-file? marcoyesseriosly: in the arx, you have to use it anyway. When you have controlover the other dlls, you can use it there, too, or link against therelease version.
If you don't have the control, you have to use therelease versions. (actually, as Dan wrote you don't necessarily have to,but as he said, this is likely to cause trouble)Andy.
Debugging allows us to observe and correct programming errors. Tracing is a form of Debugging that allows us to keep track of the health and sanitary conditions of our applications (It is a rather rigid and very specific definition).It is very important to be able to dynamically control the behavior of our application and to keep track of some of the aspects of the application (i.e. How our application is performing, what errors are produced at runtime, how application performs at peak time, how to dynamically alter the behavior of our application, etc).We will discuss in detail how Debugging and Tracing has been implemented in.NET and how to customize them according to our needs.Download source code below.Tracing in.NETSo how has tracing been implemented in.NET? In.NET we have objects called Trace Listeners.
A listener is an object that receives the trace output and outputs it somewhere; that somewhere could be a window in your development environment, a file on your hard drive, a Windows Event log, a SQL Server or Oracle database, or any other customized data store.You can think of a Trace Listener as a conduit for passing tracing information from your application to the output store. We write tracing information on Trace Listeners and Trace Listeners in turn output the tracing information to the target media.Storing tracing information in a data store of some sort provides the flexibility of analyzing the data later on and helps us find the error and performance related patterns in our applications.The System.Diagnostics namespace provides the interfaces, classes, enumerations and structures that are used for tracing, debugging, and other application and system diagnostic services. In this article, we will focus only on Tracing.The System.Diagnostics namespace provides two classes named Trace and Debug that are used for writing errors and application execution information in logs. These classes are helpful during the development (to output debug messages, etc) and after deployment (to output performance related patterns, etc). These two classes are the same, except that the methods of the Trace class become part of the release build code whereas methods of the Debug class don't become part of the release build executable.When you create a new project, define the DEBUG symbol to enable output with the Debug class and the TRACE symbol to enable output with the Trace class. If you create a project in Visual Studio.NET, its Debug version will have these symbols defined.Figure 1The System.Diagnostics namespace provides some Trace Listeners. The default Trace Listener is System.Diagnostics.DefaultTraceListener.
Write and WriteLine methods of this class route the tracing information to the OutputDebugString and to the Log method of the attached debugger.NET framework also introduced the concept of Trace Switches. As the name implies, these are simply switches whose values can be controlled from outside of the application. What I meant by outside of the application is that once an application is compiled and converted to.exe or.DLL files, we don't have to change our code in order to change the values of these switches; we can just update the corresponding entries in.config files and the corresponding switches in our applications will have the updated values.
To be more precise,Trace Switches are simple objects that can be controlled externally through the.config files.We will learn more about Trace Listeners and Trace Switches as we progress through the article.Following is a simple example of WriteLine method of the Trace and Debug classes.Trace.WriteLine ('Hello 15Seconds Reader - Trace!' );Debug.WriteLine ('Hello 15Seconds Reader - Debug!' );When used in debug mode, both of these methods direct the tracing and debugging output to the output windows of the debugger; as shown in the following figure:Figure 2Trace ListenersAs I described earlier, Trace Listeners are objects that receive the tracing information, store it, and then route it to its final destination.
Final destination of the tracing information is decided by the Trace Listener.NET provides following Trace Listeners:. DefaultTraceListener. TextWriterTraceListener. EventLogTraceListenerAll Trace Listeners are derived from the abstract TraceListener class. This class declares the methods that each potential Trace Listener should implement.
Atl Mfc Trace Settings Files
If you want to inherit from this class then you must at least implement the Write and WriteLine methods.Both Trace and Debug classes have a property called Listeners that holds a reference to a collection of listeners. The collection object is of type TraceListenerCollection and represents a collection of type TraceListener. That means trace information can be consumed by more than one listener and those listeners have the full control on where to direct the tracing information.Both the Trace and Debug classes share the same TraceListenerCollection object; therefore, if you add a listener to Trace object, it will also be available to Debug object, and vice versa.All Trace Listeners have the following functions. Functionality of these functions is same except that the target media for the tracing output is determined by the Trace Listener.Method NameResultFailOutputs the specified text with the Call Stack.WriteOutputs the specified text.WriteLineOutputs the specified text and a carriage return.FlushFlushes the output buffer to the target media.CloseCloses the output stream in order to not receive thetracing/debugging output.DefaultTraceListenerThis class is the default Trace Listener that is added to the TraceListenerCollection object of the Trace and Debug classes. The Fail method displays a message box provided that the application is running in user-interface mode.This class is used when we want to see the tracing output in the Visual Studio Environmen.
If we want to capture Trace messages outside of Visual Studio.NET, we must use other Trace Listeners.TextWriterTraceListenerTextWriterTraceListener will redirect tracing output to an instance of the TextWriter class or to any object that is a Stream class, such as a log file, network stream, or console.Consider the following code example.1. FileStream objStream = new FileStream('C:AppLog.txt',FileMode.OpenOrCreate);2. TextWriterTraceListener objTraceListener =new TextWriterTraceListener(objStream);3. Trace.WriteLine('Hello 15Seconds Reader - This is first tracemessage');5. Trace.WriteLine('Hello again - This is second trace message');6. Debug.WriteLine('Hello again - This is first debug message');7. ObjStream.Close;This code demonstrates how to base a TextWriterTraceListener on a log file, how to add a listener to the list of listeners, and how to write trace information.Line 1 is creating an object of type FileStream.
This object points to the application log file at C:AppLog.txt path.Line 2 creates a TextWriterTraceListener object and passes the just created FileStream object as parameter. This statement makes the AppLog.txt file the final destination of the tracing and debugging information.Line 3 adds the Trace Listener to the list of listeners.Line 4 through Line 6 write different trace and debug messages.Line 7 calls the Flush method on Trace object in order to flush the output buffer to the target media.Line 8 closes the log file.Once you execute the code, you should have Applog.txt file on your hard drive. The following diagram shows the Applog.txt file that will be created:Figure 3You can see how easy it is to store log information in a file.EventLogTraceListenerEventLogTraceListener is used to route tracing and debug messages to the Windows event log. The beauty of this class is that it can even output tracing and debugging information to the event log of a remote computer. This makes this class useful for the machines that do not support the event log, such as Microsoft Windows Me.Before using this class for writing tracing or debugging information to the event log, we must associate it with an event log.
For that, this class provides a property called EventLog that can be used to get or set the event log that receives the output.